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FART SNDS - Replaces most sound effects with fart sounds.There will be a new item called "the bag", and people will dissect the back super hard to figure out how it works.Enter one of the codes indicated below as your seed to unlock the corresponding effect once you start playing. There are elements of the game that they haven't shown yet that people will want to replay over and over, because they feel like a mini game mode People will go nuts over all the new stuff that's been added A bunch of items will be "a bazillion items in one", Birthright is an example (Antibirth item that has a different item depending on the character you're playing as) 100+ items combo with Bethany's book, and they're still working on it Alt floors will have the classic enemies but themed to fit the aesthetic of the floor There are 7000+ rooms, unclear if it's new rooms or total amount Tons of rooms with a weight of 0.000001 or so, that people will be happy to post on Reddit cause they've never seen them before There will be new mechanics for each alt chapter and the rooms exploit them very well Some large rooms have been divided in smaller squares and have you progress through them (not a new mechanic, just an interesting room layout) Some rooms are like puzzles and Edmund was very impressed when he saw them Some rooms have an SMB-esque feel with "rotating sawblade traps" Rooms with spikes one tile away from the entrance are GONE There are currently 700+ items in the game "TBOI 2 would probably have the same core mechanics in a different theme and setting, but don't quote me on that" -Edmund McMillen Binding of isaac afterbirth ps4 seed exploit update#The update from AB+ to Repentance feels kinda like the update from Spelunky 1 to 2 He could see adding new items, achievements, or game modes in an update, but nothing as big as an expansion, he says that theme and story wise the game is done There might be a small update with content, but he doesn't want to make a promise for expansions or booster pack ever again There will never be an expansion for TBOI again. People contact Edmund all the time with ideas and he never implements any, says people should stop emailing him their ideas because he won't implement them GB bug is a top tier item according to Edmund Lots of active items have had reduced charges Same for Curse of the Tower, it has been made more dangerous to enemies without being more dangerous to isaac ![]() Bob's brain got a buff but not in the way anybody wants He wants people to pick up the items they thought were bad and reexperience them They tried to remove any run-breaking two-item combinations Edmund doesn't like seeing streamers breaking the game over and over, he knows it feels fun but it's not what he had envisioned for the game There are pages and pages of changes that have been implemented Binding of isaac afterbirth ps4 seed exploit code#Rusted key did nothing in flash, there was literally no code Vinh found that a lot of items actually have different behaviors than what's written on the wikis Repentance will have enough content to keep players busy for a long time ![]() Edmund is not sure on what direction to drive the sequel in, does he remix the classic formula? Make something completely new, like TLOZ 2's new perspective? Make an ultra safe expansion-like game? Maybe new art? Maybe 3D models? TBOI2 will happen one day but not anytime soon There will be lots of throwbacks to flash TBOI The meta will change, lots of stuff is made fresh again Edmund is very confident in the game, says it feels like a sequel Things that were planned for TBOI2 will be in Repentance ![]() They are currently rebalancing late-game antibirth bosses with tons of phases so they have less phases Minor additions probably coming in later updates, but all the massive substantial stuff is done They could've been adding more stuff for a couple months, because vinh is a perfectionist and wants to add a million details, and edmund wants to always add more content, but they set themselves a release date so they could stop adding new content We'll get theme and story from the audio The gameplay feels more cinematic because of the harmony between visuals and audio Vinh is currently tweaking one challenge that will be "pretty awesome" ![]()
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